Zelda II: The
Adventure of Link
The contoversial sequel to the NES classic, Legend of Zelda. Due
to the reputation of the first Zelda title, this game was in high
demand in 1988, so much
so that at release the game quickly sold out and Nintendo was in a
scramble to create more copies. In the end, though, many fans
disliked the second Zelda title due to its vastly different (and often
frustrating) gameplay compared to the rest of the series.
So, Ganon's back, Zelda's in a coma,
and I've got to save Hyrule again. Wait a second... an
Zelda II, unlike its predecessor, takes a side-scrolling view for most
of the game as you do battle with enemies and make your way through
dungeons. Further seperating the two is a "level-up" system,
where Link can increase the amount of damage he can sustain, the amount
magic he can use, and the amount of damage his sword does by defeating
enemies and collecting experience points.
The game's overworld is a top-down view, where enemies will
occasionally appear in the form of small black creatures. When
you bump into one of these, a side-scrolling sequence will begin, often
with you surrounded by monsters and having to fight your way out.
There are also certain points on the map that have monster battles like
this every time you walk over them, though these are usually reserved
for important places in the game (such as the bridges between
Like the battles on the world map, dungeons were side-scrolling as
well, and often had you fighting slimes, finding "P" bags (to gain more
experience) and collecting keys to make your way through. You'd
also utilize magical spells at times, such as the "fire" spell which
allowed you to launch fireballs from your sword, or the very important
"Life" spell to restore your HP.
The first boss, Horsehead. As
his name implies, you must hit him in the head while dodging his mace.
Returning the crystal to the statue
will immediately give you enough experience to advance a level.
For this reason, try to go up a level just before defeating the
boss so that you can get the most bang for your buck.
What makes Zelda II frustrating, though, is not only the frequency of
battles, but the difficulty of the enemies you are pitted
against. Enemies often appear in areas with several pits, so a
well-timed hit on their part can destroy you instantly. This is
especially frustrating in the fortresses, for reasons mentioned below.
Not only that, but many enemies in
random encounters have attacks that will lower your experience total,
which gets annoying very quickly when you've been building experience
for several minutes only to have your progress erased by a swarm of
birds in several seconds. And finally, the dungeons are made much
more irritating than they should be
because of one fact: if you lose your last life inside, you will
be returned to Zelda's shrine and have to walk all the way back there
to try again.
-Each town has a spell available, but you'll often have to do some task
for someone to meet the guy who teaches it. So if someone says
they need your help, do it. You'll need all the spells to finish
-If you come across a Link doll, remember where it is, but don't
collect it immediately. These grant you a 1-up, and there are
only a few in the game. Save them for the tough dungeons near the
end of the game.
-In the final stretches of the game, the forest near New Kasuto is an
to level up. You can gain approximately 300 experience per fight,
and quickly retreat into Kasuto to restore your magic and health.
all three of your attributes are topped off at level eight, you'll be
ready for the final dungeon.
-If you're on your last life and only have enough MP for either
the Shield or Life spell, use Shield. Shield halves the damage
you take, allowing you to take twice as many hits, whereas Life only
erases the damage of three to four hits.
-The Fairy spell can be used to pass through locked doors without using
keys. Just be careful not to trap yourself by running out of
magic on the other side.
-The best way to deal with Iron Knuckles (and other shield-happy
enemies) is to make a short hop into
the air, then time your attack as you come down so that your blade hits
head. They won't be able to block this attack.
And finally, a glitch. Thanks to |tsr for this one.
-This trick requires that you have a game that was saved after you
finished it (a small triangle will be by Link's portrait on the
menu). Choose that save, finish the first dungeon, and after you
place the crystal in the statue immediately pause the game and press Up
+ A on controller two to quit. Now start a new game and the
experience the other character would have gotten from the statue will
transfer to this character, immediately boosting them by about 15
One-line Synopsis: It's still a
solid Zelda title, but its flaws don't make it as fun to play as the