The main part of the game had you, as the Noid, hopping platforms and
bopping enemies with a Super Yo-Yo. Some enemies only took one or
two whacks to defeat, such as the spear-wielding guy or the shovel
mongoloid, but some, such as the angry polar bear on skates, took three
The player could also elect to use magic scrolls to fell their
included a spell to shake the ground, destroying any enemies upon it, a
"high-jump" spell that would allow you to move quicker and jump higher
for a short while, as well as turn your Noid black, or a freeze spell,
which would destroy all enemies on the screen. Your Noid would be
defeated by a single hit, so a well-timed freeze spell could make the
difference between completing a level and repeating it again.
There was a stage or two that broke
from the traditional hopping and bopping and had you do something a bit
more fun. Ohe stage had you riding a skateboard, where rolling
down hills at high speed would make you invincible until you either
jumped or went off a ramp (this was an important factor in defeating
the enemies of the stage), and one had you riding a helicopter-backpack
device, where you'd have to fly along by tapping the A button, being
careful not to float into
spikes or other hazards.
Yo! Noid kick off the card game fad? Naahhh....
At the end of every odd-numbered stage (and the final stage),
there was a Pizza-Eating contest against another Noid. Basically,
it was a game of picking a higher-numbered card than your opponent,
with a catch - each player could only use a certain card once. So
if you blow all of your high-numbered cards early on and your opponent
had several high-numbered ones left, you were in trouble.
Luckily, you had the advantage of item cards, which could double or
triple the number on one card (Roman numeral II or III, respectively),
cancel the effect of your opponents' card (Pepper), or cause them to
lose five pizzas from their total (Hot Sauce). These cards would
be found in the platform-hopping stages, denoted by their respective
icons. These would be necessary in the later stages, as your
opponents begin getting cards with 5 and 6 more frequently while you
are stuck with, at best, a few fours and fives.
Sometimes the easiest way to
is to take an early lead with a few item cards and keep it
I'd just discovered this guy in the process of gathering
screenshots for this game. If you leap to the point pictured,
which is located just
after a large gap in the carnival stage bridged by two carousel horses
and springboards, you'd be taken
to a hidden stage (you may need the "Black Noid" power to reach this
spot). Rather than whack moles as the guy suggests
(doing so will lower your score), you'll want to hit as many clowns as
possible. If you get a high enough number, you'll skip a stage or
two as well as get a bonus continue. Remember to hold down B to
run so that you can whack more clowns.
The Pizza Smasher!
For reasons never explained, the Noid looks different in the stage
before the final one.
A lesser-known fact about Yo! Noid is that the game began its
life as a Japanese game called Kamen no Ninja - Hanamaru (Masked Ninja
Hanamaru), which starred a masked boy and his bird, as well as slightly
more menacing versions of Yo! Noid's enemies. Capcom simply
altered the graphics and music and turned it into a Noid-based game.
Not as much graphic detail as Noid,
though the music's a little better
The former "pizza contest" was a
battle of swords, shurikens, and lightning-generating scrolls, where
you'd deplete your opponent's life before he could do the same to you
get points quickly in the pizza contests, save a few high-number cards
for when your opponent plays a 1 or 2 card. Then play a double or
triple and pick a high numbered card.
Oftentimes, hidden item cards can be revealed by throwing your yo-yo at
various points in the scenery. Do this frequently, especially in
the later levels. You'll need all the help you can get for the