Mighty Final Fight
1993? Wow, this was one of the last NES games....
Ah, Final Fight, the series that helped to pave the
way for Capcom's immensely successful Street Fighter II. Mighty
Final Fight, the NES spinoff of Capcom's
smash-hit (no pun intended)
arcade brawler, is a great addition to the series. Retaining the same
play elements of the original series with a dash of Parodius-style
had a little-known classic on their hands.
The usual suspects of the Final Fight series, Cody,
and Haggar, made up the typical slew of fighting game characters, with
as the quick but not-so-strong guy, Haggar as just the opposite, slow
strong, and Cody an average of the two. To compensate for Haggar's
he began the game with two extra experience levels, which helps to
offset the fact that he has a hard time keeping up with some of the
faster enemies like Sodom.
The game is a lot more "cartoony" than
the original Final Fight game;
characters are drawn in a "super-deformed" style with large heads and
tiny bodies, eyes pop out when characters are struck, and the
dialog is often silly as well (such as the first boss taking damage
when you refuse to bow before him). Perhaps most notably, though,
is the boss named Abigail, a really mean-looking dude whose deadliest
attack is grabbing and kissing your character (I am not making this up).
Guy splashes a thug with his own comrade, thanks to the throw attack.
As your characters plow through the stages and defeat
with combination techniques, jump kicks, and throws (control over these
is an easy task despite the few buttons on the controller), characters
gain experience levels, which extended their lifebar, allowed them to
deal more damage, and periodically gave them new ways to kick
enemies around. Haggar, for example, had access to a speedy dash
attack, which would stun enemies if it hit. I didn't find myself using
too much, but they were a nifty feature to include.
From left to right: Pre-match dialog
with Sodom, slam-dunking an enemy into a pit, and fighting crime with a
A carryover from Final Fight, the barrel-smashing minigame. From
time to time you'd be stuck in the center of the screen as barrels
rolled in from either side. Smashing these apart could get you
all sorts of cool prizes, from life-restoring meat to extra lives to
your character's weapon of choice (knives for Cody, shurikens for Guy,
and a mallet for Haggar). Two more occurred at the end of stages
and 4, and doing well there could even earn you an extra continue!
If I had to name a bad point about Mighty Final
it would be the lack of a two-player mode. That, and maybe the insane
of the last level. The game is fairly tame for the first few stages,
when level 5 rolls around, not only do you fight several of the stage
again, the damage and cheeze of bosses and normal enemies alike seems
triple. Aside from that, Mighty Final Fight is an exceptional NES
One-line synopsis: If you liked the Double Dragon and Ninja Turtles
games, you can't go wrong with Mighty Final Fight; it's among the
best of the genre on the NES.