A Boy and His Blob



A somewhat popular NES game, A Boy and His Blob was quite a challenging game, but its challenge was not in its enemies.  Rather, it was more a game of problem-solving and bizarre logic.


I'm sneaking around town late at night with a bag of candy and a foreigner


The story of A Boy and His Blob centers around your main character and, well, his blob, as they venture through the underground caverns beneath a city subway station in search of treasure (as in, huge gems and gold coins treasure) in order to save the Blob's home planet of Blobolonia.  To accomplish this task, your hero is armed with a bag of jellybeans, which can mutate his blobby friend into several different forms.  There's generally a theme to what jellybean transforms the blob into a certain form.  For example:





Apple = Jack
Apple Jacks. Clever, eh?

Cola = Bubble
Cola's bubbly, right?

Coconut = Coconut
No-brainer there.

Strawberry = Bridge
Okay, I can't think of any explanation for this one either.

There is one flavor of Jellybean that the Blob doesn't like, though, that being the Ketchup jellybean.  I can't say that I blame him, but despite his dislike for this flavor it can still be useful.  If you lose track of the Blob or need him to get to a location that he wouldn't be able to reach otherwise (after Trampolining to a high area, for example), toss one of these to the ground and he'll "Catch Up" in a flash.  Yeah, "ketchup" is another pun.

And that's about the gist of it.  Your character is pretty incapable by himself, with his only other ability being to whistle, which will return the blob to his original form as well as call him to your character's current position.  You'll have to make use of the Blob's abilities to get past this game's many obstacles, everything from an underground lake to pits to gaps that need bridging.



Pictured above is one of the game's most annoying creatures, the Dungeon Worm.  One touch of this critter will kill your character, and I don't believe there's any way to get rid of them.  Usually, you'll just have to run under them, which can be tricky.



Escape from the sewers via the Jack

Anyway, after collecting all this treasure and getting back to the surface, you get to cash in your finds for vitamins, which apparently are the bane of all things evil on Blobolonia.  A good thing, because that's our next stop.


160 vitamins, that comes to about... $29,500

Here's where it gets really wierd.  Enemies like bouncing marshmallows, popcorn, and even exploding cherries (or "Cherry Bombs" as the game calls them) will prove troublesome here.  This is where the Vita-Blaster (attainable via an Orange jellybean) comes in handy; it can destroy most of these enemies.


Also present are Peppermints, which will give you an extra life when you collect five of them.  They're quite handy, as you can see.

Anyway, after getting past several more hazardous screens, you come face-to-face with the evil king.  Defeat him and you'll save Blobolonia.  Good luck!


Just for comparison, here's some shots of the Japanese version, Fushigina Bloby - Blobania no Kiki.  Aside from the boy looking very different (and quite out of place among the semi-realistic environments) the game is mostly unchanged.

Rating: 6/10
One-line Synopsis: A game for those who enjoy a challenge.  Having a bit more control over your two characters would be nice.

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©2003 Spoony