Specs shamelessly lifted from the 32X's Wikipedia
Two SH2 32-bit RISC processors with a clock speed of 23.011 MHz, approx
20 MIPS each
Video RAM: Two linear
framebuffers with support for RLE compression and an overdraw mode to
simplify compositing objects with transparency. All scaling, rotation,
and 3D operations are performed in software on the SH2 processors.
ROM (BIOS): 3 Kb
Color depth: 32,768
simultaneous colors on screen at standard Mega Drive/Genesis
resolution. Video output can overlay Mega Drive/Genesis graphics or
vice versa. Mega Drive/Genesis video effects such as shadow or
highlight do not affect 32X video.
Memory: 256KB (2 MBit) program
RAM and two 128KB (1 MBit) framebuffers.
Audio: Stereo 10-bit PWM (Pulse
Width Modulation) mixing with Mega Drive/Genesis sound for a total of
12 audio channels of varying capability, 22 with the addition of a
I/O: Same as Mega Drive/Genesis.
Storage: 32X cartridges are
fundamentally the same as Mega Drive/Genesis cartridges with some small
differences in the plastic casing. A few CD-ROM games were developed
that also required a Mega-CD/Sega CD.
Compatibility: Compatible with
Mega Drive/Genesis models 1 and 2, JVC Wondermega/X'Eye and the
Multi-Mega/CDX. The 32X does not work with the Genesis 3, which lacks
some of the necessary interface logic.